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41. Sticky:Dev Blog: Reprocess all the things! - in EVE Information Portal [original thread]
CCP Ytterbium wrote: However, we wanted base Reprocessing Array rates to be higher than NPC stations, thus at 52 and 54%. However, since skills are not taken into account for those, we set them up to artificially count as if you have max skil...
- by Rabbit P - at 2014.03.21 06:55:00
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42. Sticky:Dev Blog: Rubicon 1.3 - Little Things - in EVE Information Portal [original thread]
we miss those pink so much
- by Rabbit P - at 2014.03.05 14:37:00
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43. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
I want to clarify one thing Energy Vampires fit on blood's ship continue to leech from the target until their cap reaches zero, then in the next cycle NOS will get nothing until target recharge a bit? or NOS can still 'generate' cap even the tar...
- by Rabbit P - at 2014.03.05 04:37:00
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44. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
this change will come out in 1.3 or not? we can see this change is included in the sisi thread but the title of this thread still "1.x"
- by Rabbit P - at 2014.03.04 04:15:00
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45. Sticky:Dev Blog: Better Living Through Mobile Structures - in EVE Information Portal [original thread]
About the reinforcement of depot it can be scooped into cargo while reinforced , then can it be deployed again immediately? if it can be deployed again immediately, how many shield does it have? does it still under reinforced? can I start to repa...
- by Rabbit P - at 2013.11.14 09:16:00
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46. Sticky:Dev Blog: The CCP Mystery Code: Demystified - in EVE Information Portal [original thread]
Will the Mystery code give us some DUST items in the future? I am dreaming about playing with shiny "Mystery suit" and killing some mercenary with "Mystery weapon"
- by Rabbit P - at 2013.10.15 04:53:00
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47. EvE Online - Quick Reference Sheet - in EVE General Discussion [original thread]
Korgan I have sent you a mail to your gmail about some correction to the chinese version. please check it.
- by Rabbit P - at 2013.09.01 01:40:00
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48. WTS 1x60day ETC - online now - secure only - 1B - in Timecode Bazaar [original thread]
Accepted thanks
- by Rabbit P - at 2013.07.23 23:57:00
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49. WTS 1x60day ETC - online now - secure only - 1B - in Timecode Bazaar [original thread]
1 for Rabbit P
- by Rabbit P - at 2013.07.23 23:51:00
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50. WTB 1 60 Day GTC - 1.0 bil - in Timecode Bazaar [original thread]
For Rabbit P
- by Rabbit P - at 2013.07.23 23:39:00
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51. [Odyssey 1.1] Medium Rail, Beam and Artillery rebalance - in Player Features and Ideas Discussion [original thread]
first we are waiting it so long
- by Rabbit P - at 2013.07.18 10:50:00
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52. [Odyssey 1.1] Tech 1 Industrials - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: MAMMOTH Minmatar Industrial Skill Bonuses: +5% Cargo Capacity +5% Max Velocity Slot layout: 1H, 5M(+2), 5L(+2); 1 turrets , 0 launchers Fittings: 80 PWG(+20), 750 CPU(+100) Cargo (capacity / capacity with max expanders, t1 exp...
- by Rabbit P - at 2013.06.22 13:52:00
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53. [Odyssey 1.1] Tech 1 Industrials - in Player Features and Ideas Discussion [original thread]
Badger has 5 low but the 18588m3 maximum capacity come from just 4 T2 expanders 3700(base) * 1.25 (ship bonus) * 1.15^3 (3 T1 expander rigs) * 1.275^4 (4 T2 expanders) = 18588 the maximum capacity will be 23700 if use all five low with T2 expande...
- by Rabbit P - at 2013.06.20 14:25:00
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54. [Odyssey 1.1] Tech 1 Industrials - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: BADGER Caldari Industrial Skill Bonuses: +5% Cargo Capacity +5% Agility (was max velocity) Slot layout: 2H(+1), 5M(+3), 5L(+3); 1 turrets , 1 launchers Fittings: 185 PWG(+135), 950 CPU(+200) Cargo (capacity / capacity with max...
- by Rabbit P - at 2013.06.20 01:35:00
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55. WTB 1 x 60 day GTC 1 B - in Timecode Bazaar [original thread]
accepted, thank you
- by Rabbit P - at 2013.05.20 05:25:00
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56. WTB 1 x 60 day GTC 1 B - in Timecode Bazaar [original thread]
This character : Rabbit P thanks
- by Rabbit P - at 2013.05.20 05:15:00
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57. WTS 2X 60 DAY ETC 980mil ea - in Timecode Bazaar [original thread]
One for Rabbit P
- by Rabbit P - at 2013.05.19 04:04:00
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58. Sticky:Dev Blog: Vote for truth GÇô Vote for justice! - in EVE Information Portal [original thread]
Vote! Capsuleers, Vote!
- by Rabbit P - at 2013.05.16 15:30:00
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59. Sticky:[Odyssey] Clone Costs - in Player Features and Ideas Discussion [original thread]
will we have a dev blog talking about clone before odyssey release?
- by Rabbit P - at 2013.05.15 02:25:00
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60. Sticky:[Odyssey] Faction Navy Cruisers - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: One more thread today before I start the Easter vacation (Iceland is awesome). Augoror Navy Issue: Mobility (max velocity / agility / mass / align time): 215(+51) / 0.48(-11 ) / 10650000 / 7.09s(-1.62s) I haven't seen...
- by Rabbit P - at 2013.03.27 23:53:00
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